The Chess Endings: The Basic Guide (Scacchi Book 4)

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THE BASIC object in the endgame is to promote a Pawn,
and get a new Queen. An extra Queen on the board gives a
player a superiority in material which is usually decisive.

A good pm of this book is devoted to King and Pawn
endings, where the win is achieved by turning a Pawn into
a Queen. I agree with Purdy, who says, “Without knowing
something of the ending King and Pawn against King, one
cannot call oneself a chess player.”

Other sections of the book feature the Knight, the Bishop,
the Rook, and the Queen in important roles, either in helping
a Pawn become a Queen, or in themselves engineering mating
combinations.

The terms in all positions are “White to play and win.” The
purpose is to maintain uniformity, so that White’s Pawns
move up the board in all cases.

The book is designed to improve the skill of the practical
player who is interested in winning the ending clearly, simply
and efliciently. The dilettante, though, who revels in artistry
in an ending, has not been neglected. Many fine compositions
whose chief purpose is to entertain have also been included.
Thus, the author hopes, all needs will be served.

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The Chess Endings: The Basic Guide (Scacchi Book 4)

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